The game is played over a series of rounds which are each broken up into 5 phases. Certain aspects of the phases vary depending on which step of the game, refer to the Steps section for information
Phase 1 -- Determine Player Order
Reorder the players on the order chart by the number of cities the player is in. In case of a tie, the player with the highest number power plant goes first.
Phase 2 -- Auction Power Plants
- Done in player order
- Each player may buy only one plant
- Active player puts a plant up for action.
- Minimum bid is the plant number
- Each player may raise the bid or pass
- Once all have passed, the winner takes the plant and pays the bank
- If the winner already had 3 (4 in a 2-player game) power plants, they must discard 1
- The plant is replaced, and the markert reordered so the lowest 4 cards are in the active market
- The winner may not bid in any more auctions this round.
- If it was the active player, the active player passes on.
- If the active player declines to put up a plant for auction, he
cannot purchase one this round
- If no player puts up a plant, the lowest numbered plant is
removed from the game and replaced in the market
- First Round Rule: In the first round of the game, all
players must purchase a plant. After this, the player order is
updated based on the plant numbers
Phase 3 -- Buying Resources
- Done in reverse player order
- Players buy all the resources they want and pay the bank for
each unit based on the printed price above the unit.
- Each power plant can only hold 2x the number of resources it uses
- Players may freely move resources around among plants they own which can use them
Phase 4 -- Building
- Done in reverse player order
- Players expand their network by buying into cities.
- Player buys into all city he wishes to on his turn then it passes to the next player
- The frist city, purchased in a game simply costs the cost of the city (10)
- Each additional city costs the amount to build there (based on number of other cities present, 10, 15, 20) plus the cost of connecting the city back to one of your other cities
- Players may skip over cities, but must pay the costs of all the brances en-route
- A player can never build into the same city twice.
- If when expanding, a player has a number of cities equal or greater to the a power plant in the actual market, the plant is removed from the game and replaced immediately
Phase 5 -- Bureaucracy
- Generate Electricity and earn Money. All resources used return to supply.
- Step 1 & 2 remove highest powered plant placing at the bottom of deck and replace.
- Step 3 remove the lowest numbered powered plant from game.
- Replenish supply based on phase and number of players.